Create game ready, high-quality 3D models and textures for environments and its props.
Effectively collaborate with fellow artists, team leads, tech and design teams to produce 3D assets & integrate them to final playable product.
Work closely with team leaders & directors to take creative direction as well as reinforce the execution of our game’s visual design.
Deliver work on time and according to schedule.
Accept and provide direction with team members and participate and engage with the entire production team to stay current on the scope and understanding of the project.
Multitask effectively; prioritize competing demands and follow through on details.
Requirements
3+ years of professional experience in game development industry as 3D Artist with at least one shipped title (excluding academic projects)
First-hand knowledge & practical experience of 3D Digital Content Creation software (Blender, zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for production pipeline in Agate.
Able to create good quality 3D model for environments & props.
Able to create good quality textures using software like Substance Painter/Photoshop or Substance Designer
A proactive communicator, willing to give and receive constructive feedback.
Full understanding of game workflows and pipelines is a plus.
Experience & interest in developing stylized 3D art is a plus.
Proficiency in setting up rigs to static 3D model is a plus.